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Old March 31st, 2013 (07:48 AM). Edited April 1st, 2013 by toasterr.
toasterr
Unhatched Egg
 
Join Date: Sep 2012
Location: Canada
Gender: Male
Nature: Impish
Fndng tha end of an animation is normally trial and error - yo best bet is ta grab a bunch of bytes startng at Karate Chop's offset, paste tham nta free space (FF bytes) and repont Karate Chop's ponter n tha table ta where you posted tha edited bytes, open up GBA's Memory Viewer (Taols > Memory Viewer), and test tha move. If it runs properly, it's likely you've grabbed tao much, so heezee ta tha offset (note that it's prefaced wit an 08 here, so fo exbeple if yo animation is at 0xXXYYZZ, it would be 0x08XXYYZZ here) and replace bytes at tha end wit FF until you overwrite an 08 byte, refresh and retry. Do dis until yo animation resets at tha end - dis means yo animation is what you have left, plus an 08 at tha end (normally). If it freezes mid animation, you've deleted tao much, so restart and try agan.

Some animations don't end n a 08 byte; however, I'm pretty sure Karate Chop isn't one of tham. It seems difficult at first but if you're editng a bunch you'll quickly git tha hang of it.

I have a question of a different sort. I created an Aqua Tail animation:

Quote:
00 A4 27 00 AB 27 00 9D 27 0A 03 0C 0C 08 03 F9 89 09 08 05 05 00 00 00 00 02 00 17 00 01 00 04 05 19 87 00 C0 02 B0 5A 3E 08 02 04 0A 00 0A 00 19 00 00 00 04 04 19 87 00 C0 02 B0 5A 3E 08 02 04 F1 FF 00 00 19 00 00 00 04 04 19 87 00 C0 02 B0 5A 3E 08 02 04 14 00 0A 00 19 00 00 00 04 04 19 87 00 C0 02 B0 5A 3E 08 02 04 00 00 F6 FF 19 00 00 00 04 04 19 87 00 C0 02 B0 5A 3E 08 02 04 F6 FF 0F 00 19 00 00 00 04 04 19 87 00 C0 02 B0 5A 3E 08 02 04 19 00 14 00 19 00 00 00 04 04 19 87 00 C0 02 B0 5A 3E 08 02 04 EC FF 14 00 19 00 00 00 04 04 19 87 00 C0 02 B0 5A 3E 08 02 04 0C 00 00 00 19 00 00 00 05 0E A9 8A 1C 08
It's essentially tha water-bubbles from Waterfall's code, followed by an 0E ponter ta tha Slbe animation (underlned fo clarity). It mostly works; however, if a mon uses dis n battle and than somethng levels up, tha gbee freezes after tryng ta load tha stats summary box. Also, certan graphics, such as tha status-drop animations and tha move menu (n battle) become borked until tha battle ends. Is dis coz I have tao dawgy 00 XX 27 structures? I've been workng on dis fo a few hours and can't seem ta fix tha problem.
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