Map Rating/Review Thread
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April 1st, 2013 (04:06 PM).
Join Date: Jan 2009
Quote originally posted by
Shawn-Forest for the tiles.
This isn't any particular map, just something I felt like putting together ;;
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I think the problem with this map is the empty space takes up way too much of it - especially when you consider there is no wild grass at all (is it a town or a trainer route?).
The way you have used rocks as decoration, probably to make it look less empty, looks quite messy. Personally, I think rocks should stick closer to the mountains and avoid interrupting paths. Speaking of which, the green-grass path looks bad. Too big, and the tile itself isn't my favourite either, don't be afraid of doing 2-tile paths rather than three.
Use trees more to define the route the player should take.
(If this is a route) provide 'pools' of grass to the side of the path.
Beware of border issues when you're mapping for real.
Looking for spriters/pixel artists for a
ROM hacking project
Also Known As:
Swifty, Magic Fox
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