Is difficult Pokemon game good or bad?
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April 1st, 2013 (4:22 PM).
I prefer harder games - a game that spoonfeeds the player isn't fun. However I prefer difficulty in the form of surprising, sensible movesets and type countering over difficulty in the form of evasion hax, excessive grinding and 1530 BST bosses without warning.
(Although this sort of difficulty is rather difficult to create from the perspective of the creator, as the AI can't use more complex strategies like Taunting/Tormenting, subseeding, paraflinching, BP chains, etc., effectively, unless it's through pure luck.)
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