Thread: [Tutorial] PKSV FULLL!!!
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Old April 3rd, 2013, 06:45 AM
G3Z0-DV1N3's Avatar
G3Z0-DV1N3
Unhatched Egg
 
Join Date: Jan 2013
Gender: Male
Nature: Jolly
FIRST OFF CAN ANY BODY HELP ME WITH LEVEL SCRIPTING??

1)person talking
#dyn 0x740000 (generates Free space)
#org @main (IMPORTENT!! need it to run the script)
lock (now you can move around while talking)
faceplayer (the person will face you)
msgbox or message @text (,talk,*what ever you want (NO SPACES!!!!)*
callstd MSG_NORMAL [,NOCLOSE,FIND,ITEMS,ect.. (this is the class)]
release (the person releases you)
end (end the script)

#org @.......... (this links with the msgbox @........)
= Hi, My name is\n G3Z0DV1N3
Note:
- \n = new line
- \p = the little red arrow
-\l = new box


2)Find Item
#dyn 0x740000
#org @start (rather use this not your own)
copyvarifnotzero 0x8000 MASTERBALL (you need the copyvarifnotzero and 0x8000)(masterball is the item)
copyvarifnotzero 0x8001(the 0x8000 change to 80001 in the amout you want) 1(this is the amount you want)
callstd MSG_FIND (this class is to find something)
end (don't need release)

3)A person gives you a item
#dyn 0x740000
#org @main
lock
faceplayer
checkflag 0x268 (random number between 200 - 600)
if == jump @alreadygave (this wil jump to a message telling you,you already got a item)
message @talk
callstd MSG_YESNO (this is a class asking a yes no question)
compare LASTRESULT YES (if you clicked yes it jumps to yes text)
if == jump @yes
jump @no (if you clicked no it will skip the yes text and goto @no)

#org @yes (when you said yes it jumped to this and it will generate a item you want)
message @give
callstd MSG_NORMAL
additem POKEBALL(item) 1(amount)
setflag 0x268
release
end

#org @no
message @keep
callstd MSG_NORMAL
release
end

#org @alreadygave
message @goaway
callstd MSG_NORMAL
release
end

#org @talk
= Want a Pokeball?

#org @goaway
= I already gave you one.

#org @give
= Okay.

#org @keep
= Fine, don't take it.

4) Give a pokemon ((((((this is not a YESNO!!)))))
#dyn 0x740000
#org @start
lock
checkflag 0x265 (remember to change to persons event's ID to the flag number!)
if 0x1 jump :end (if you already got a pokemon it ends)
setflag FR_POKEMON
countpokemon (this counts how many pokemon you have in your party!)
compare LASTRESULT 6 (i f you have 6 it gos to no room !)
if == jump @noroom
addpokemon BLAZIKEN(pokemon) 0x5(level) LUCKYEGG(item it holds) 0 0 0(unknown)
setflag 0x265
storepokemon 0 BLAZIKEN (this stores the pokemon)
message @get-msg
fanfare 0x101 (this is the sound you get when picking up a item something like (toeding!))
showmsg
waitfanfare
waitbutton
:end (ends the script)
disappear 0x1(this is the person event's no. like when you create a new event and you already have 2 on the map it will be 3)
release
end

#org @noroom
msgbox @noroom-msg
callstd MSG_NOCLOSE
release
end

#org @noroom-msg
= You don't have enough room in your party.

#org @get-msg
= You got a \v\h02!

NOTE:
- \v\h01 PLAYER NAME
-\v\h02 POKEMON NAME
-\v\h06 RIVAL NAME

5)road closed [this is alittle ou of my knowlegde]
#dyn 0x740000
#org @start
lockall
checkflag 0x233(change the persons ID to 233)
if 0x1 jump @open
message @text
showmsg
waitbutton
releaseall
end

#org @text
= I'm sorry, the road is closed\nuntil further notice.

#org @open
message @opentxt
showmsg
waitbutton
fadescreen 3
closemsg
disappear 0x10(person evnt no.)
setflag 0x233
fadescreen 2
releaseall
end
#org @opentxt
= I'm sorry, th-\pOh right!\nThe construction just finished\lyesterday[.]

NOTE:
proffesional scripters or good scripters help me with this and level scripts!


6)Heal pokèmon like when your mom says you must rest
#dyn 0x740000
#org @
lockall
message @healmsg
showmsg
waitbutton
fadescreen 1 (you can also say fadescreen fadeout_black)
closemsg
special 0(just a special always put this in!)
fadescreen 0 (you can also say fadescreen fadein_balck)
msgbox @bettermsg
callstd MSG_NORMAL
releaseall
end

#org @healmsg
= Your POKéMON look tired[.]\nYou should give them a rest.

#org @bettermsg
= There. All better now!

Notice:
if you fadescreen 1 or fadescreen fadeout_black you MUST have fadescreen 0 or fadescreen fadein_black


7)Trainer battles
ask me in a private message cause it's a longish tutorial

8)must use a hm to continue!(not tested!)
#dyn 0x740000
#org @start
special 0x187 (the special you must use)
compare LASTRESULT 2
if == jump 0x81A7AE0
lockall
checkattack CUT
compare LASTRESULT 6
if == jump @donthave
setanimation 0 LASTRESULT
storepokemonvar 0 LASTRESULT
storeattack 1 CUT
msgbox @doit
callstd MSG_YESNO
compare LASTRESULT 0
if == jump 0x81BDF91
msgbox 0x81BDFD7
callstd MSG_NOCLOSE
closemsg
doanimation 2
waitspecial
disappear 0x2
releaseall
end

#org @donthave
msgbox @donthavemsg
callstd 0x3
releaseall
end

#org @doit
= Do you want to cut\n down the tree?

#org @donthavemsg
= None of your pokèmon\nhas the HM cut!


9)Need item to proceed!
#dyn 0x740000
#org @start
special 0x187(change your persons ID to 187)
compare LASTRESULT 2
if == jump :end
lockall
storeitem 0 TOWNMAP
checkitem TOWNMAP 1
compare LASTRESULT 0
if == jump @donthave
msgbox @havemsg
callstd MSG_YESNO
compare LASTRESULT 0
if == jump :end
removeitem TOWNMAP 1
msgbox @IusedThis
callstd MSG_NOCLOSE ' Non-closing message
applymovement 0x(person event number) @move
pauseevent 0
disappear 0x(the person event number)
:end
releaseall
end

#org @donthave
msgbox @donthavemsg
callstd MSG_SIGN
end



#org @havemsg
= Do you have a Town MAp?

#org @IusedThis
= OKay then!\n GO explore!

#org @donthavemsg
= NO sorry you won't\n know where youre going!

#org @move
M walk_up end(change to what ever you want!)

NOTICE:
I want to know what the pokedex's ID is (like get item ID becuase don't know!! )


10)Want more Private message me or email [email protected]!!
P0K3M0N DV1N3......, C0M1NG S00N HAHAH<<< I wish I need help with level scripting!!