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Old April 4th, 2013 (10:21 AM). Edited April 4th, 2013 by miksy91.
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miksy91
A GB/C Rom Hacker since 2010
 
Join Date: Oct 2008
Location: A small country in the North
Gender: Male
Nature: Relaxed
Well, I was about to contribute writing about my hack there but gira got first in my place :D

But anyway, that hack I made is basically made to remove all the pokemon in party that have 0 HP, each time a map is loaded. It also has the battle endings changed so that when you would normally "black out", a "game over music" is played and the text box will keep displaying text string "GAME OVER!!!" and the script continues by calling an infinite loop (so that the player can't do a thing).

But although it's a bit different, it somewhat sticks to the rules.

Quote originally posted by giradialkia:
I think it'd be significantly more difficult to permit players to ONLY be able to catch the first Pokémon they encounter in each Route, to say the very least. But this hack is certainly a good part of the way there.
This shouldn't be so bad either, but the coding would have to be modified so that it loads data from a "have you caught a pokemon in this route already?" table everytime the player is about to throw a pokeball. If a bit of the area the player is on is set in this table, it could for example load the same code that is used in the game when trying to catch Ghost or some trainer's pokemon.

This would totally require finding enough space in ram for fitting in such table first though.
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Learn how to hack GB/C games:

Check my GameBoy/Color hacking videos in Youtube
-The video set uses Pokemon Silver (U) rom for demonstrations
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