Script Help Thread (DO NOT REQUEST SCRIPTS)
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April 4th, 2013 (6:16 PM).
Quote originally posted by
There are quite a few problems with how you've set this out. If you want a script to activate the instant you enter a map then you will have to make it a level script, rather than a green-S tile script which you walk over -
Here's a good tutorial
to show you how to make one. For future note, when using green-S tile scripts you need to fill in 'Unknown', 'Var number' and occassionally 'Var Value' boxes otherwise you will experience freezes like you have now -
diegoisawesome's XSE tutorial
can help explain what to do here (Found under the applymovement section).
Here's your script with some changes in
and an explanation as to why they were changed:
// This is generally considered the best offset to start looking for free space in a FR ROM
applymovement 0x05 @move
msgbox @1 0x6
applymovement 0x04 @move5
msgbox @14 0x6
applymovement 0x05 @move2
msgbox @12 0x6
applymovement 0x04 @move3
msgbox @13 0x6
applymovement 0x04 @move4
trainerbattle 0x1 0x003 0x0 @before @after @later
=Hey! You!\lWhat are you lokin' at?
= Le'me battle 'im Y!\lPlease!\p*sigh*\lFine, go ahead.
= X!\nWhat are you doing?
= I ain't doin' nothin'.\pHmmm...
// You need to end your movement commands with 0xFE, otherwise the game will glitch
= Haha! Bring it on, kid.
= Y! Help!
applymovement 0x04 @move7
msgbox @2 0x6
applymovement 0x05 @move8
trainerbattle 0x1 0x002 0x0 @before1 @after1 @later1
= Hmph.\n You beat X.\lNo hard feat I suppose.\lBut, for that, I will beat\lyou!
= Now I'll show you!
= I went easy on you.
applymovement 0x05 @move9
msgbox @3 0x6
applymovement 0x05 @move10
msgbox @4 0x6
setvar 0xYYYY 0XZZZZ
// Variable changing command to prevent the level script from looping
= Let's get going, X...
= See ya around, kid.
You may also have to put some 'waitmovement 0x0' commands here and there but then again you might not, idk
Hopefully this helped.
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Okay, thank you very much! I will try this out and see if it works! :D Thanks again!
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