[Gen III]: Battle Scripting with BSP
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April 5th, 2013 (5:16 AM).
Glory To Arstotzka
Join Date: Jun 2009
Of course it's possible, it all comes down to implementation and whether or not you could implement it cleanly enough for it to work.
I wouldn't honestly know where to start in terms of rewriting the BS routine for this though. By routine, I don't mean ASM (although there would no doubt be some ASM involved), I simply mean the routine the engine follows when in battle.
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! -
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