Adding New Moves and Creating New Move Effects
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April 5th, 2013 (5:29 AM).
Glory To Arstotzka
Originally Posted by
Don't worry, I tested it before posting and have had no problems. I got the code from Solarbeam and just changed the information contained at the pointers. I've used it under Sunny Day, Drought Sunny Day, Plain Weather, Rain, Sandstorm and Hail, on every turn, and so far it works 100%
I did some research, and I am due you an apology for this. It turns out that 0x4 and 0x5 ARE bitwise checks.
0x4 stands for (if any bits set, jump), and 0x5 stands for (if no bits set, jump). My bad.
(Note, I checked this against the actual ASM, so I KNOW it's right
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! -
Joined Jun 2009
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