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April 6th, 2013 (10:13 AM).
Generally, if you wave movement in a scene that can be blocked if you talk to him from a different place, you either have to start the scene from farther away and have the scene walk the character to the place you want them to be, you have to have conditional branches that change the walking route based on which side you talk, or you have to have multiple events that activate from each side (this is in the case of having the event only activate from one side) with the various walking routes plus a switch that turns all them off when its complete.
Or, if you're talking about an event that would normally be invisible, then I believe there's a setting for events called Through that sets whether or not other events can pass through it or not.
Joined Jun 2009
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