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April 6th, 2013 (02:53 PM). Edited April 6th, 2013 by Yusshin.
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Join Date: Jul 2009
Location: Quebec, Canada
Quote originally posted by
Or, if you're talking about an event that would normally be invisible, then I believe there's a setting for events called Through that sets whether or not other events can pass through it or not.
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Yeah, I know how to fix it; I just didn't realize it was there / causing an issue til someone brought it up lol
I'll fix it now and upload a "Fix" file (copy/paste into Alpha 1.1, about 5mb). That ought to work. Give me a few minutes (for now, you can just talk to Oak from the right and Joseph will move around Oak instead, thus no blocking occurs).
There he goes! It was one square that was missing "through" lol
And the fix:
Alpha 1.1 Fix [MediaFire]
Just copy/paste into the Pokemon Returns folder.
Thanks for testing, guys. Can't find all the bugs by myself! D: kinda like how you shouldn't proof-read your own paper...
Also, I've looked over Ausable, and I think I'll redo it for Alpha 2.0. It seems a bit empty to me. I like cluttery grassy maps.
So silly how the smallest of things can cause such catastrophes!
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