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Old April 15th, 2013 (2:46 PM). Edited April 15th, 2013 by UnderMybrella.
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UnderMybrella UnderMybrella is offline
Some Game Developer
Join Date: Jan 2011
Location: Atlantis
Gender: Male
Nature: Calm
Posts: 280
Just listing things off, for the wild Pokémon
- Use pathfinding to locate target Pokémon (Main character, partner, teammate, decoy)
- Have a species, stats, and 4 moves, as well as IQ
- Limit as to amount of Pokemon per floor? (Excluding kecleon swarms) Means less potential lagggg (Imagine 1000 Pokemon on a floor....)
Anything I'm missing?
Similar for teammates, apart from limit for Pokemon per floor

Originally Posted by Rayquaza. View Post
Also the mystery dungeon battle scenes aren't exactly the same at all. Most of the battles in PMD happen in maps without transitions.
Sorry if I was unclear, the actual battle scene would come from the minigame, but the logic could mostly come from the battle script. The minigame happens on the map