Community-made Mystery Dungeon Starter Kit
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April 15th, 2013 (02:46 PM). Edited April 15th, 2013 by UnderMybrella.
Some Game Developer
Join Date: Jan 2011
Just listing things off, for the wild Pokémon
to locate target Pokémon (Main character, partner, teammate, decoy)
- Have a species, stats, and 4 moves, as well as IQ
- Limit as to amount of Pokemon per floor? (Excluding kecleon swarms) Means less potential lagggg (Imagine 1000 Pokemon on a floor....)
Anything I'm missing?
Similar for teammates, apart from limit for Pokemon per floor
Quote originally posted by
Also the mystery dungeon battle scenes aren't exactly the same at all. Most of the battles in PMD happen in maps without transitions.
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Sorry if I was unclear, the actual battle scene would come from the minigame, but the logic could mostly come from the battle script. The minigame happens on the map
The Monoball Challenge - Have you got what it takes to catch 'em all, but with only one type of Pokéball?
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