Animated Sprites in Ruby and FireRed
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April 16th, 2013 (9:03 PM).
Agent of Chaos
Originally Posted by
The issue isn't with the looping mechanism, it's the fact that the battle routine pauses until the animation is done. Finding it isn't as easy as you think, you'd have to dig through several, perhaps hundreds of routines before finding out how to fix it.
Woah a hundred routines? :3 That would really take a while.
But how about the routine that makes the sprite move for the backsprite in emerald have you got luck in finding it? :3
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