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April 17th, 2013 (10:21 AM).
can't come soon enough
Join Date: May 2009
Okay, these are much better. You haven't gone overboard with foreground stuff and the renders are clearly visible so that's a good thing. :D Plus, the quality of your stocks seem to have sky-rocketed. Some of them, like Lucy and CC, look really high quality. <3; Still, there are a few things you can still do to improve. In my opinion, they are:
Try to avoid outer glow and shadows on the render
They do not really add to the tag. Instead of enhancing depth or blending like some people probably think they do, they generally make the render look a little out-of-place.
Don't let the text hog all the limelight
I realize I'm sort of repeating myself, haha. But no, your text has gotten better. Just that I still think you can work on it. In other words, don't make it too big. Try to have compact text that doesn't take too much canvas space. If it does, it'll end up serving as a distraction. And yeah, placement - try to place it as close to the render as possible. You're already trying that, I think, so that's good. You'll get better at placement with practice, trust me. And, if possible, avoid boxes behind those. Again, I can see you have some box-less tags in there so that's good! :D
And, the most important tip of them all -
Try to visualize the tag as a 3d entity and work on it accordingly
Your tags, as of now, are a mixture of ones with too much blurred out c4ds, too less of them and some others where they just serve as backgrounds over which the render has been placed (jaden yuki, CC and Lucy tag serve as examples). Try to place c4ds/effects both in background
foreground. Then try to think of the tag as a 3 dimensional entity andblur out the c4ds according to their corresponding distance from your eye.For example, the c4d which, according to you, is situated at the farthest distance from the render has to be blurred out the most. The other c4ds, as they come closer to the render, should be blurred out progressively lesser in comparison to the preceding c4d. Similarly, since the foreground effects are situated at a distance closer to the eye than the background c4ds and the render, try not to blur them much. Blurring them out does look good at times but generally they're supposed to look sharp because they're situated in front of the render.
You'll probably be able to enhance the depth in your tags quite a bit if you do what I suggested. But yeah, just my 2 cents. Glad to see you improve, man. They're, honestly, big improvements.
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