Pokemon C# Engine
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April 19th, 2013 (05:01 AM).
A.K.A The Glitch
Join Date: Apr 2013
I don't know a lot about c#.
But essentials currently has it so you drag and drop the maps together, and save it. It then complies it into the .txt for RGSS to read and compile into the game.
Is something like that doable in C#?
Just strollin' to my next destination...
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