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Old April 21st, 2013 (01:39 PM).
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Shadowraze
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Quote:
Originally Posted by yozzyurubuza View Post
Thank you for the quick reply, I've downloaded it and gonna try it for a while.

Can someone check this pleeeeaasse?

Spoiler:
'---------------
#org 0xE3DE89
lockall
applymovement 0x19 0x8E3DEC2
waitmovement 0x0
msgbox 0x8E3DEC6 MSG_KEEPOPEN '"You can't pass here."
closeonkeypress
applymovement MOVE_PLAYER 0x8E3DEDD
waitmovement 0x0
applymovement 0x19 0x8E3DEC2
applymovement MOVE_PLAYER 0x8E3DEC2
waitmovement 0x0
applymovement 0x19 0x8E3DEE0
waitmovement 0x0
gotostd 0x8


'---------
' Strings
'---------
#org 0xE3DEC6
= You can't pass here.


'-----------
' Movements
'-----------
#org 0xE3DEC2
#raw 0x8 'Step Down (Normal)
#raw 0x8 'Step Down (Normal)
#raw 0xFE 'End of Movements

#org 0xE3DEDD
#raw 0x0 'Face Down
#raw 0xFE 'End of Movements

#org 0xE3DEE0
#raw 0x9 'Step Up (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0x0 'Face Down
#raw 0xFE 'End of Movements


I kept on getting that gotostd 0x8 when I change it to anything. It's suppose to be releaseall,end.
Is there anything wrong in my script?
It is a script event in pokemon emerald.

The gotostd 0x8 activates the registration of the person to the pokenav.
Try repointing the offsets by naming them again with @script, @script2 and such. Then compile it and see if it works.
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