Thread: Development: 4th&5th Gen. Move Resources
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Old April 25th, 2013, 04:56 AM
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Shadowraze
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Quote:
Originally Posted by Aryan143 View Post
Hello, I want to make a suggestion. Don't remove the moves which have no new effects and can use effects from 3rd moves. Instead, you should write the effect no. or the 3rd gen move with the same effect in front of it. So new hackers can directly see this thread and select the correct move effect in PGE instead of searching the move that has the same effect. For example-

Air Slash- the effect no. or "Same as Rock Slide"

And for moves with no effects like X-Scissor, you can write "No Effect" in front of it.
Yeah, I'll probably do that but it's not of a priority rn.

Anyways, I'll update the original post tomorrow as I'm feeling lazy right now. :3

EDIT: Ok, for BSP users that makes effects with it I prefer if you post the script instead of the compiled version so it will be easier for other people to use. Since they have to repoint things out. :3

Shift Gear:
Spoiler:
#dynamic 0x(Offset)

#org @start
attackcanceler
attackstring
ppreduce
jumpifstat 0x1 0x3 0x1 0xC @later
jumpifstat 0x1 0x0 0x3 0xC 0x81D85E7

#org @later
attackanimation
waitanimation
setbyte 0x2023FDF 0x0
playstatchangeanimation 0x0 0xA 0x0
setbyte 0x2023FDE 0x11
statbuffchange 0x1 true @speed
jumpifbyte 0x0 0x2023E87 0x2 @speed
printfromtable 0x83FE57C
waitmessage 0x40

#org @speed
setbyte 0x2023FDE 0x23
statbuffchange 0x1 true 0x81D85E2
jumpifbyte 0x0 0x2023E87 0x2 0x81D85E2
printfromtable 0x83FE57C
waitmessage 0x40
goto 0x1D694E


Work Up:
Spoiler:
#dynamic 0x(Offset)

#org @start
attackcanceler
attackstring
ppreduce
jumpifstat 0x1 0x3 0x1 0xC @later
jumpifstat 0x1 0x0 0x4 0xC 0x81D85E7

#org @later
attackanimation
waitanimation
setbyte 0x2023FDF 0x0
playstatchangeanimation 0x0 0x2 0x0
setbyte 0x2023FDE 0x11
statbuffchange 0x1 true @specialattack
jumpifbyte 0x0 0x2023E87 0x2 @specialattack
printfromtable 0x83FE57C
waitmessage 0x40

#org @specialattack
setbyte 0x2023FDE 0x14
statbuffchange 0x1 true 0x81D85E2
jumpifbyte 0x0 0x2023E87 0x2 0x81D85E2
printfromtable 0x83FE57C
waitmessage 0x40
goto 0x1D694E


V-Create: I just edited Close Combat and added a Speed reduction in it.
Spoiler:
00 01 5E 69 1D 08 00 00 02 03 04 05 06 07 09 0A 0E 5C 00 3A 0B 00 0C 00 0D 12 40 00 0F 12 40 00 2E 85 3E 02 02 D7 15 2E 85 3E 02 02 DA 15 2E 85 3E 02 02 D8 15 28 47 69 1D 08


Electroweb: Edited a byte in DoesntKnowHowToPlay's Hammer Arm. You can also use Icy Wind's effect I didn't realize that Icy Wind does this before. :3
Spoiler:
00 01 5E 69 1D 08 00 00 02 03 04 05 06 07 09 0A 0E 5C 00 3A 0B 00 0C 00 0D 12 40 00 0F 12 40 00 29 04 CC 3D 02 02 29 47 69 1D 08 20 01 00 03 00 47 69 1D 08 2E DF 3F 02 02 00 48 00 08 09 2E DE 3F 02 02 93 89 C1 47 69 1D 08 13 7C E5 3F 08 12 40 00 28 47 69 1D 08


Flame Charge:
Spoiler:
2E 85 3E 02 02 D1 28 00 69 1D 08 2E 85 3E 02 02 62 28 00 69 1D 08 00 02 03 BC F2 7D 1D 08 35 D0 3D 02 02 00 01 00 00 09 0A 0B 01 0C 01 10 9B 00 12 40 00 28 4E 69 1D 08 00 02 03 BD F2 7D 1D 08 09 0A 10 9C 00 12 40 00 28 4E 69 1D 08 00 A2 F0 7D 1D 08 01 5E 69 1D 08 00 00 02 03 4A 69 28 34 69 1D 08 1D 01 00 10 00 00 29 6F 1D 08 2B 04 D0 3D 02 02 00 02 00 00 29 6F 1D 08 2E D3 3F 02 02 02 41 58 6F 1D 08 2E DE 3F 02 02 12 89 41 E9 7A 1D 08 29 00 87 3E 02 02 02 E9 7A 1D 08 47 45 01 01 D4 3F 02 02 13 7C E5 3F 08 12 40 00 28 4E 69 1D 08


Fiery Dance: Just put 50 in the Effect Accuracy in PGE and this effect should be good.
Spoiler:
2E 85 3E 02 02 52 28 00 69 1D 08 2E 85 3E 02 02 62 28 00 69 1D 08 00 02 03 BC F2 7D 1D 08 35 D0 3D 02 02 00 01 00 00 09 0A 0B 01 0C 01 10 9B 00 12 40 00 28 4E 69 1D 08 00 02 03 BD F2 7D 1D 08 09 0A 10 9C 00 12 40 00 28 4E 69 1D 08 00 A2 F0 7D 1D 08 01 5E 69 1D 08 00 00 02 03 4A 69 28 34 69 1D 08 1D 01 00 10 00 00 29 6F 1D 08 2B 04 D0 3D 02 02 00 02 00 00 29 6F 1D 08 2E D3 3F 02 02 02 41 58 6F 1D 08 2E DE 3F 02 02 12 89 41 E9 7A 1D 08 29 00 87 3E 02 02 02 E9 7A 1D 08 47 45 01 01 D4 3F 02 02 13 7C E5 3F 08 12 40 00 28 4E 69 1D 08
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Last edited by Shadowraze; April 26th, 2013 at 12:14 AM.
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