Script Help Thread (DO NOT REQUEST SCRIPTS)
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April 25th, 2013 (05:18 AM). Edited April 25th, 2013 by kearnseyboy6.
Aussie's Toughest Mudder
Join Date: Dec 2008
Quote originally posted by
I think that that particular one is a map script in your home, but I could be wrong. Try searching for the text in A-text and editing it there.
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Thanks heaps Karatekid! worked like a charm. FYI the offset is 1A5FDF. I had no idea you can add text and edit by searching for them!
2) Also I have a new problem with level scripts. When I use this script:
applymovement 0x01 @seen
msgbox @what 0x06
applymovement 0x02 @fight
msgbox @oak 0x06
trainerbattle 0x03 0x5B 0x00 @win
msgbox @pokedex 0x06
applymovement 0x02 @getit
applymovement 0x02 @return
msgbox @byebye 0x06
applymovement 0xFF @left
applymovement 0x02 @left2
msgbox @leaveyou 0x06
setvar 0x4022 0x0001
*I ignored the movements and messages.
When I enter the map the text goes funny, which is expected according to Tajaros tut, he said change the #raw 0xFFFF to 0x0.
Now this DOES fix the problem, but only when I take 2 steps in any direction upon entering the map!
I have given the script the correct flag and chosen option 2 (validates values thing). I have no idea why this glitch occurs
any help would be appreciated!
Cheers again for the first question!
EDIT: I solved it !!! It was purely because I used var 0x4022. I read that in David(forgot his name) said that vars 0x4000-40FF are the only safe vars to use.
How ever this is either wrong because I have tried twice (0x4000 doesn't work, its a temp) so is there any guaranteed safe vars please?
I am using 0x8000 and greater now, I know this is bad but I have don't have time to waste. How likely will glitches occur if I continue using vars this high?
Joined Dec 2008
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