FireRed Pokédex Hacking
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April 28th, 2013 (09:26 AM).
Join Date: Feb 2013
Well first off I apologize if this is in the wrong section, and for needing to ask...
Quote originally posted by
Evolutions work without National Dex:
At 0xCE91A change the next 4 bytes to 00 00 14 E0. This makes the previously conditional branch into an unconditional branch, which fixes the evolutions.
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At the risk of sounding terrible can someone explain this to me? I'll admit I'm not the best scripter though just changing a couple bytes I can do that though when I opened XSE to 0xCE91A I got
copyscriptbanks 0xDD 0x11
comparefarbytetofarbyte 0x22018128 0x4807836A
bufferpcitem 0x78 0x88
warp4 0x18 0xC0 0x0 0x4450 0x8302
Which is already looking wrong to me... Though I did change the 0x22018128 to 0x000014E0 which would always compile to 0x800014E0 and would break the game when an evolution happened... So I changed that back and tried then I changed the 0x4807836A to 0x000014E0 which also kept going to 0x800014E0 which when I tried to evolve The animation did happen correctly the Natu became a Xatu though it still said Natu stopped evolving and left me with Natu...
So yeah.. Im out of ideas... any help would be appreciated..
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