Script Help Thread (DO NOT REQUEST SCRIPTS)
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May 7th, 2013 (09:26 AM).
Go make some new disaster
Join Date: Aug 2010
Quote originally posted by
Okay, thanks, it worked fine. :D
Although, some questions.
What does the Unknown value do?
How do I get the NPC to actually move to the player's front position, say if they step on the left or right script event instead of the middle one? It looks a bit odd with the NPC moving to the middle, otherwise. I could just have one script event, though, I guess. That works too, I'm just curious.
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If you have multiple scriptboxes and want the NPC to walk up to you... uh, it's just easier to show through example:
setvar 0x4001 0xX (1 for first scriptbox, 2 for second, etc. this is a temp var, it resets after leaving the map.)
jump @main (your main script)
compare 0x4001 0x1
if == call @comp1 (if 0x1 is set then call this. "comp1" stands for "comparison 1")
compare 0x4001 0x2
if == call @comp2 (if 0x2 is set...)
compare 0x4001 0x3
if == call @comp3 (if 0x3 is set... and on and on, for each scriptbox you have)
--your script ---
applymovement 0xX @move1 (should move sprite X to put sprite in front of player according to the first scriptbox -- you have to define @move1, @move2, @move3, etc., yourself)
applymovement 0xX @move2 (should move sprite X to put sprite in front of player according to the second scriptbox)
applymovement 0xX @move3 (same as other two)
Check out your rival's scripts. They do it too, and it might be easier for you to understand if you actually see it in action.
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