Script Help Thread (DO NOT REQUEST SCRIPTS)
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May 7th, 2013 (9:26 AM).
Go make some new disaster
Originally Posted by
Okay, thanks, it worked fine. :D
Although, some questions.
What does the Unknown value do?
How do I get the NPC to actually move to the player's front position, say if they step on the left or right script event instead of the middle one? It looks a bit odd with the NPC moving to the middle, otherwise. I could just have one script event, though, I guess. That works too, I'm just curious.
If you have multiple scriptboxes and want the NPC to walk up to you... uh, it's just easier to show through example:
setvar 0x4001 0xX (1 for first scriptbox, 2 for second, etc. this is a temp var, it resets after leaving the map.)
jump @main (your main script)
compare 0x4001 0x1
if == call @comp1 (if 0x1 is set then call this. "comp1" stands for "comparison 1")
compare 0x4001 0x2
if == call @comp2 (if 0x2 is set...)
compare 0x4001 0x3
if == call @comp3 (if 0x3 is set... and on and on, for each scriptbox you have)
--your script ---
applymovement 0xX @move1 (should move sprite X to put sprite in front of player according to the first scriptbox -- you have to define @move1, @move2, @move3, etc., yourself)
applymovement 0xX @move2 (should move sprite X to put sprite in front of player according to the second scriptbox)
applymovement 0xX @move3 (same as other two)
Check out your rival's scripts. They do it too, and it might be easier for you to understand if you actually see it in action.
Joined Aug 2010
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