Pokemon C# Engine
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May 8th, 2013 (5:23 PM).
C++ Developer Extraordinaire
Originally Posted by
That's the same conclusion I came to. While there were some bits of code which were simply copied from Dawn, much of it was obviously different and was either new or significantly adapted.
Since Dawn's creator Krissel has no problems here, neither do I, and neither should anyone else. There's still the issue that Oxysoft didn't give proper credit to the Dawn engine from the start, but it's there now so I suppose that'll do.
Thats very good to hear i'll be looking forward to the next update
Joined Dec 2009
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