Thread: Help Thread: Map Rating/Review Thread
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Old May 12th, 2013 (6:49 PM). Edited May 13th, 2013 by LaDestitute.
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LaDestitute LaDestitute is offline
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Join Date: Apr 2013
Location: West Coast, USA
Gender: Male
Nature: Calm
Posts: 84
The natural grass seems kind of sparse. Try adding more variation in, or recoloring the default grass tuft that the base FR rom uses. The type of tree that's to the right of the Pokecenter, I don't like how their all grouped into one large pile. It just doesn't seem natural at all. I agree with Shadowraze on the water. I'm not sure how the player is able to access those caves, unless you scripted in something custom. The much smaller body of water also looks a bit too bright. I see a bunch of tiling errors up on the mountain. Even if this is PNG, it still looks a bit blurry.

The map looks decent but it could use a lot more work.
7/10

Map name: Charge Town
Game: FireRed
Hack name: Pokemon MysticAurelian Version
Map:
Spoiler:

Player's hometown. I like an opinion on the palettes I'm using.

Map name: Route 1
Game: FireRed
Hack name: Pokemon MysticAurelian Version
Map:
Spoiler:

First route in the rom hack's region. Next town is to the north, a wild-life reserve is to the south (think of it like the Great Marsh or Safari, minus the entry gate/entry fees, so it's more like the ranch in B/W), and Charge Town to the east. I like an opinion on the palettes I'm using.
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