The All Animations Project
View Single Post
May 13th, 2013 (8:19 AM).
Lead Dev of Pokémon Essentials
Join Date: Jan 2008
I came to that conclusion too. Essentials can't do it.
Part of this project is figuring out what animation options are needed. Once that's known, it can be figured out how to implement them.
One related question I can think of is: should
move which hits multiple targets only show its animation once, or are there some moves which should show their animation for each target in turn? The solution is different depending on the answer.
The Pokémon Essentials Wiki
All Animations Project
View Public Profile
Send a private message to Maruno
Find all posts by Maruno
Find threads started by Maruno