The All Animations Project
View Single Post
May 14th, 2013, 04:10 AM
Join Date: Apr 2009
Location: Newport, South Wales
Originally Posted by
I came to that conclusion too. Essentials can't do it.
Part of this project is figuring out what animation options are needed. Once that's known, it can be figured out how to implement them.
One related question I can think of is: should
move which hits multiple targets only show its animation once, or are there some moves which should show their animation for each target in turn? The solution is different depending on the answer.
Definitely think it should only show once, moves like Surf do that in-game and I think it looks so much better.
Is there a way perhaps to make certain attacks play an animation straight from RMXP's animation editor rather than the Pokémon essentials one? Because some moves like surf aren't going to actually be "aimed" at a target, they would just play the same animation no matter who it's aimed at.
Also Known As:
View Public Profile
Send a private message to JordieBo
Find all posts by JordieBo
Find threads started by JordieBo
Ignore Posts by JordieBo