Thread: Featured: The All Animations Project
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Old May 14th, 2013 (9:13 AM). Edited May 14th, 2013 by JordieBo.
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JordieBo JordieBo is offline
Join Date: Apr 2009
Location: Newport, South Wales
Posts: 22
Quote originally posted by Maruno:
Yes, I know Surf should only show the animation once. My question was whether there are any moves which hit multiple battlers which should show the animation for each of them. As I said, different changes are required depending on the answer.

The Screen position may be what you want for things like Surf.
Oh I see! Uhm, I can't think of any off the top of my head to be honest!

Aha, right! So do you mean the "Set Animation Position" tool? I had a play around with that and still couldn't quite figure it out, I'd really appreciate it if you could check out my thread to get a better idea of what I'm struggling with.

If I could figure out how to get this working I'd be more than willing to help out with the All Animations project, it's just I'm a graphic designer by heart and all the technical stuff sort of confuses me.

EDIT: Oh wait I just re-read your post, let me just check that out.

EDIT 2: Tried setting the attack to screen, when I try to Test Animation I get this error message:


Yu-Gi-Oh! Legends
Exception: ArgumentError

Message: wrong number of arguments(4 for 3)

PBAnimation:466:in `initialize'

PBAnimation:466:in `new'

PBAnimation:466:in `initialize'

PokemonAnimEditor:1150:in `new'

PokemonAnimEditor:1150:in `play'

PokemonAnimEditor:3062:in `animationEditorMain'

PokemonAnimEditor:2927:in `loop'

PokemonAnimEditor:3092:in `animationEditorMain'

PokemonAnimEditor:3111:in `pbAnimationEditor'

EditorMain #####:110:in `pbEditorMenu'

This exception was logged in

C:\Users\Jordie\Saved Games/Yu_Gi_Oh_ Th ne Legends/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.

If I go back into the editor and just save the animation without trying to test it, in-game the attack does nothing apart from 'Whoever used Luminous Mars' and no animation or damage is done.


So sorry about all this, just been looking through some posts and found when you post this:

Quote originally posted by Maruno:
That's a known bug. In PBAnimations line 696, make sure it reads:

def initialize(animation,user,target,viewport=nil)
I think that solves it.
It all works perfect now thank you! As soon as I hand in my final major project for Uni I'm definitely coming to help you guys with this.
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