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Old May 16th, 2013 (04:06 PM).
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karatekid552 karatekid552 is offline
What happens if I push it?....
 
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Quote originally posted by LusoTrainer:
They are incompatible with v1.1. I did send a PM to Gamer2020 regarding PGE's compatibility and he said to change "roms.ini" and add the proper offsets of the 1.1 version. Do you know how can I get those?

Here's the one for FireRed v1.0 as seen on the .ini file:

Spoiler:
[BPRE]
ROMName=Pokémon Fire Red (English)
ItemData=&H3DB028
AttackNames=&H247094
TMData=&H45A80C
ItemIMGData=&H3D4294
NumberOfItems=375
NumberOfAttacks=354
MoveTutorAttacks=&H459B60
PokemonNames=&H245EE0
NumberOfPokemon=412
NationalDexTable=&H251FEE
SecondDexTable=&H251CB8
PokedexData=&H44E850
NumberOfDexEntries=387
PokemonData=&H254784
AbilityNames=&H24FC40
NumberOfAbilities=78
Pointer2PointersToMapBanks=&H5524C
OriginalBankPointer0=&H352004
OriginalBankPointer1=&H352018
OriginalBankPointer2=&H352204
OriginalBankPointer3=&H3522F4
OriginalBankPointer4=&H3523FC
OriginalBankPointer5=&H35240C
OriginalBankPointer6=&H352424
OriginalBankPointer7=&H352444
OriginalBankPointer8=&H35246C
OriginalBankPointer9=&H352484
OriginalBankPointer10=&H3524A4
OriginalBankPointer11=&H3524F4
OriginalBankPointer12=&H35251C
OriginalBankPointer13=&H35253C
OriginalBankPointer14=&H352544
OriginalBankPointer15=&H35256C
OriginalBankPointer16=&H35257C
OriginalBankPointer17=&H352584
OriginalBankPointer18=&H35258C
OriginalBankPointer19=&H352594
OriginalBankPointer20=&H352598
OriginalBankPointer21=&H35259C
OriginalBankPointer22=&H3525A4
OriginalBankPointer23=&H3525AC
OriginalBankPointer24=&H3525B8
OriginalBankPointer25=&H3525C0
OriginalBankPointer26=&H3525CC
OriginalBankPointer27=&H3525D4
OriginalBankPointer28=&H3525D8
OriginalBankPointer29=&H3525DC
OriginalBankPointer30=&H3525E0
OriginalBankPointer31=&H3525E4
OriginalBankPointer32=&H352600
OriginalBankPointer33=&H352614
OriginalBankPointer34=&H352628
OriginalBankPointer35=&H352648
OriginalBankPointer36=&H352668
OriginalBankPointer37=&H35267C
OriginalBankPointer38=&H352690
OriginalBankPointer39=&H352694
OriginalBankPointer40=&H352698
OriginalBankPointer41=&H35269C
OriginalBankPointer42=&H3526A4
NumberOfMapsInBank0=4
NumberOfMapsInBank1=122
NumberOfMapsInBank2=59
NumberOfMapsInBank3=65
NumberOfMapsInBank4=3
NumberOfMapsInBank5=5
NumberOfMapsInBank6=7
NumberOfMapsInBank7=9
NumberOfMapsInBank8=5
NumberOfMapsInBank9=7
NumberOfMapsInBank10=19
NumberOfMapsInBank11=9
NumberOfMapsInBank12=7
NumberOfMapsInBank13=1
NumberOfMapsInBank14=9
NumberOfMapsInBank15=3
NumberOfMapsInBank16=1
NumberOfMapsInBank17=1
NumberOfMapsInBank18=1
NumberOfMapsInBank19=0
NumberOfMapsInBank20=0
NumberOfMapsInBank21=1
NumberOfMapsInBank22=1
NumberOfMapsInBank23=2
NumberOfMapsInBank24=1
NumberOfMapsInBank25=2
NumberOfMapsInBank26=1
NumberOfMapsInBank27=0
NumberOfMapsInBank28=0
NumberOfMapsInBank29=0
NumberOfMapsInBank30=0
NumberOfMapsInBank31=6
NumberOfMapsInBank32=4
NumberOfMapsInBank33=4
NumberOfMapsInBank34=7
NumberOfMapsInBank35=7
NumberOfMapsInBank36=4
NumberOfMapsInBank37=4
NumberOfMapsInBank38=0
NumberOfMapsInBank39=0
NumberOfMapsInBank40=0
NumberOfMapsInBank41=1
NumberOfMapsInBank42=0
MapLabelData=&H3F1CAC
NumberOfMapLabels=109
PokemonFrontSprites=&H2350AC
PokemonBackSprites=&H23654C
PokemonNormalPal=&H23730C
PokemonShinyPal=&H2380CC
IconPointerTable=&H3D37A0
IconPalTable=&H3D3E80
CryTable=&H48C914
FootPrintTable=&H43FAB0
PokemonAttackTable=&H25D7B4
PokemonEvolutions=&H259754
TMHMCompatibility=&H252BC8
MoveTutorCompatibility=&H459B7E
EnemyYTable=&H2349CC
PlayerYTable=&H235E6C
EnemyAltitudeTable=&H23A004
AttackData=&H250C04
AttackDescriptionTable=&H4886E8
AbilityDescriptionTable=&H24FB08
AttackAnimationTable=&H1C68F4
IconPals=&H3D3740




I have changed a lot on this rom with AdvanceMap (thus I can't simply use an 1.0 version) but no coding was involved.
I would say use 1.0, but I'll help you. Go to the locations in a 1.0 rom in a hex editor. Copy a good amount of data (16+ bytes) and search for that data in a 1.1 rom. Take the offset of that data and write it in in the ini as the location. This should work for most things.

However, for some it won't work due to pointers. If you do encounter some where you can't find the data, come back.
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