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Old May 28th, 2013 (05:03 PM). Edited May 28th, 2013 by karatekid552.
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karatekid552
What happens if I push it?....
 
Join Date: Nov 2012
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Quote originally posted by kearnseyboy6:
Aaaah, i use NSE Classic for overworlds and 2.0 for sprites. Now, I spent ages figuring what is wrong and it was the PALETTE! I used 0x13 (from deoxys triangle overworld) and that caused the glitch...

I know theres only a few palettes to use in overworlds, and its too late for me to apply JPAN's engine, so which palettes can I use? Just the overworld (people ones?)
The ones that work in game. Those you can use:p.

Quote originally posted by buckeyestilidie:
Is there anyway to not allow people to enter cheats in the game? I'm making a game or switching some things around in my FR and plan on having a little competition with my friends and wanna make sure no one cheats to win lol is there a particular script or setting?
Well, cheats (I'll assume GameShark or AR type) work by "hooking" into the ram and then altering it. So, in order to prevent cheating, you would need to use ASM and rewirte all of the RAM storage to shift it around. This would be quite difficult. My advice is to put something at stake for cheating. Like anyone caught cheating has to pay each of the other guys $20. Cheating is fairly easy to note, excessive shinies, high stats, more than one of a single legendary, more than one master ball, and pokemon not found in FR. So, I would say put up a little punishment for cheating and hope you can trust them:p.
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