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Old May 29th, 2013, 03:51 AM
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karatekid552
What happens if I push it?....
 
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Quote:
Originally Posted by Jambo51 View Post
FYI, that's not a bug, it's how the message box is actually implemented in the game. All XSE 1.1 does is more cleverly accept the input information. But if you look at the raw data what you'll actually see is

Code:
loadpointer @msg
callstd 0x6
XSE simplifies it and hides that complexity from you, that's all.
But for some reason, 1.1 refuses to use that syntax, making all scripts that were made on 1.0 incompatible. It would be nice if both formats were accepted.
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