Breaking down maps in Essentials
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May 29th, 2013, 05:59 PM
Gen II Hacker | PHO Enthusiast
Join Date: Aug 2010
Originally Posted by
I wouldn't suggest breaking up maps that small. I try to keep my maps to a maximum of four 30x30 blocks each, including connected maps. This is where it becomes handy to employ the gatehouses seen prominently in the DS games, as you can give the appearance of connected maps without actually connecting them in the editor. Of course, I suppose it depends on the severity of the lag you experience, which its worth noting varies from person to person.
Gatehouses were even more prominent in GSC, they were needed to keep the game in check so there would be no issues between map transitions.
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