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Old May 30th, 2013 (10:30 AM). Edited June 19th, 2013 by BallMaster.
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HEX cracker
Join Date: Jan 2013
Location: Finland
Age: 17
Gender: Male
RB music data:
There's 16 different note lenghts in total. Each gets 1/16 longer than the last,
so here's the complete structure:
x0= 1/16
x1= 1/8
x2= 1/8+1/16
x3= 1/4
x4= 1/4+1/16
x5= 1/4+1/8
x6= 1/4+1/8+1/16
x7= 1/2
x8= 1/2+1/16
x9= 1/2+1/8
xA= 1/2+1/8+1/16
xB= 1/2+1/4
xC= 1/2+1/4+1/16
xD= 1/2+1/4+1/8
xE= 1/2+1/4+1/8+1/16
xF= 1

D6: play at 2x speed.
D8: play at 1,5x speed.
EC xx: Instrument selection.
FD xx xx: Play at the offset given in the pointer.
FF: end.

How drum data works:
2 bytes for each note.
xy zz-(x: effect (usually B for drums ), y: note lenght, zz: sound type).
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