[GOLD] Music Hacking Resource Document
View Single Post
May 30th, 2013, 10:30 AM
Join Date: Jan 2013
RB music data:
There's 16 different note lenghts in total. Each gets 1/16 longer than the last,
so here's the complete structure:
D6: play at 2x speed.
D8: play at 1,5x speed.
EC xx: Instrument selection.
FD xx xx: Play at the offset given in the pointer.
How drum data works:
2 bytes for each note.
xy zz-(x: effect (usually B for drums ), y: note lenght, zz: sound type).
Last edited by BallMaster; June 19th, 2013 at
View Public Profile
Send a private message to BallMaster
Find all posts by BallMaster
Find threads started by BallMaster