Thread: Development: Japanese Rom Music Hacking
View Single Post
  #2    
Old June 2nd, 2013 (02:21 AM).
ipatix's Avatar
ipatix ipatix is offline
Sound Expert
 
Join Date: May 2008
Location: Germany
Gender: Male
Nature: Relaxed
Posts: 137
If you have trouble finding the songtable and don't want to switch to the older version: Here's the method I used:

Create a new entry in the XML file for your game using Wordpad or Editor. It could look like this (this is no Japanese ROM but Sappy failed):
Quote:
<rom code="AGFD" name="Golden Sun 2" songtable="0x1C4530" creator="Camelot" tagger="ipatix">
</rom>
Of course, we don't know the offset yet cause Sappy won't find the Songtable.
But there is a tool for that I found a long time ago on the internet. I have no clue who is the maker of it (so no credits here) but I can give you a download link:
https://dl.dropboxusercontent.com/u/28573353/Community%20Zeug/PokeCom/stos_raki.zip

You can scan any ROM you want for it but it will usually always output an offset; even if the game does not use the MP2K engine (that's how the music engine of Nintendo is called like). Always pick the offset of the first line. I don't know what the offset of the other lines are used for.

So finally you got the offset and you can paste it in to your XML entry and run Sappy and everything should work. Of course you should type in the correct Gamecode and other information and not just copy my XML entry.

So if you are crazy and don't want to do it by the mainstream way, this is the way to go ;-)
__________________
Visit my YouTube channel (music hacking and other stuff): http://www.youtube.com/user/theipatix
Reply With Quote