BRAILLEMON: Pokémon port accessible for the blind and visually impaired
View Single Post
June 3rd, 2013, 04:16 PM
Join Date: Feb 2009
Location: With the Birds
Do you mind describing exactly where this happened? From the sounds of it it sounds like you're in the overworld, which is just a demo map. If this is the case, Route 1's theme from R/B/Y should be playing as the BGM. The sound is a "footstep" sound and it is meant to indicate to a player when they have moved. Since it's a demo map (and a tech demo as a whole) there's not much you can do besides check out the menus (press spacebar). If you walk into certain areas, you might hear a repeating sound that kind of sounds like a rubbing sound - this means you're in tall grass (but nothing actually happens there yet).
Statistics and other things ARE dynamically updated - pretty cool! This means that the game actually generates the data instead of using hard coded stand-ins. So these important functions are already programmed into the game in the background.
Sprites were disabled to help non-blind testers give out their ideas too for navigation, which may be why you're confused. However, there's not really much to it because it's just a big room. No items or trainers are programmed yet. More accessibility tools will be added later.
If this is not the case, please describe where this is happening.
Also Known As: daigonite
View Public Profile
Send a private message to daigonite
Visit daigonite's homepage!
Find all posts by daigonite
Find threads started by daigonite