Sideview Battle Style
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June 5th, 2013, 09:54 PM
Join Date: Sep 2012
Location: Want to know? VM me.
Super Duper Ultra Mega Revive!
I am currently researching on this.
Things I have already done:
- Edited the sprites so no more Back Sprites. Just mirrored Front Sprites. (With Wichu's Sprite Editor of course.
- Edited the Y axis positions of all sprites so the would all be in Lower Center Left and Lower Center Right. (With Wichu's Sprite Position Editor of course. Again.)
Things I have to do:
- Find out the tilemap.raw of the Battle Textbox and reposition them to make the Player's in the Top Left and the Opponent's in the Top Right.
- Find out how to hack the Video RAM for the HP and the EXP bar.
Let us not think about how to do the animations yet. There's already some people in RHO researching on how particles move. Let's focus on this things.
Don't think of it as some thing Work>Outcome. Stop that logic. Spriting Back Sprites for Fakemons is greater work than this. It would benefit a lot of people (including me) who are having hard times spriting Back Sprites. Also, wouldn't it look greater if we do it? It would also get rid of the not-so-sufficient perspective of GBA Pokemon Games. I mean take a Clean FR ROM in it's current state right now. Player's Back Sprite shows. Half-Body, head to bust sprite isn't it? Then he/she brings out a Pokemon, take Charmander for example. Shouldn't he be smaller from the Player? BUT it's the opposite~ Player's Half-Body Head to Bust sprite is smaller than a Pokemon's Back Sprite which is physically smaller than him! That just defies the law of Physics and Perspectives. And Art.
Think about it.
EDIT: I think we should also find the Y axis of the player's Back Sprite, raise it a bit upward and make it show the front sprite instead.
And of course, I'd greatly appreciate any help.
Last edited by robin22gongon; June 5th, 2013 at
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