Pokemon MMORPG Idea
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June 21st, 2013 (10:01 PM). Edited June 24th, 2013 by Cryptonix.
Join Date: Jun 2013
This was an idea I thought of a few days ago and I'm trying
to get as many opinions on it as possible for the sake of knowing whether
or not Pokemon fans are interested in this type of game. Originally posted
on the Pokemon subreddit.
This is a Pokemon MMORPG that would have a 3D anime-like look to it,
so areas such as routes, towns, cities, mountain ranges, etc. would
be vast and descriptive like you see them in the anime.
A Pokemon game where you could do anything in the entire Pokemon world,
like be a trainer, a coordinator, a breeder, a gambler, etc. Instead of
everything about it being turn-based, though, it would be live and you could
control your Pokemon individually and move whenever and wherever you want. For instance, Wild
Pokemon could just be standing around in places and all you'd need to do is approach them,
send out your Pokemon, and fight them right then and there. And you could
do this alongside other players in every main region.
This game would include:
1. All 649+ Pokemon.
2. Character customization.
3. Pokemon customization.
4. All main regions.
5. Statistic system and leaderboard for best trainers and coordinators.
6. All Pokemon leagues and frontiers to compete in and badges/symbols rewarded.
7. Pokemon contests and cups and ribbons/trophies rewarded.
8. Player Battle Tournaments with exclusive prizes.
9. Events such as legendary events or specific character events.
10. The standard Pokedex and Pokegear/Xtransceiver.
Legendary Pokemon are just that: legendary. They're incredibly rare
and only a handful of dedicated players could own them increasing the
rarity, decreasing legendary hoarders, and increasing the demand for trade.
And they should only be available during events. Same idea goes for
generally rare Pokemon.
A stern currency system where money comes in short supply for doing jobs
or winning battles, like you don't get thousands of Pokedollars for beating
a Gym Leader or something, would be nice. This would make extremely rare
items like Master Balls incredibly expensive and only really dedicated players
could buy one so not everyone can automatically catch any Pokemon they
want after they woop Brock.
Pokeballs can miss completely, so you'd have to be careful with when, where,
and how you throw it. And depending on where your Pokeball lands, it doesn't
automatically become unusable once it's been thrown and misses. I mean, if it
lands in the water or it falls off the edge of a cliff, it will be unusable, but not if
you just land it in the grass.
More than 4 moves (maybe 10 or so) you can use so
long as TMs are fairly priced and you can remove your moves
through the move deleter or whatever.
Can dive underwater, surf, fly, etc. without the need for HM's and you
could do so freely around the maps.
Players can level up as well. Every time you do something, not just your
Pokemon level up, but your user does as well. This would be useful for
leaderboard rankings and for other people to know who's experienced
and who's not. Also, levels are unlimited for both Pokemon and Users, so
your Pokemon can keep getting better so long as the experience
requirement keeps getting reasonably larger just as much as for your user.
And leveling up won't be that easy, so it would take regular playing to level
up and evolve.
You don't receive the general starter Pokemon as your first Pokemon. You're
given Pokeballs and you just have to catch a weak one, train it, and search
further areas for the general starter Pokemon and battle to catch those.
Gym Leaders' and the Elite Four's Pokemon's levels scale depending on your
Pokemon's levels. Not necessarily a full scale, like you have a Level 90 Ampharos and
Roark has a Level 90 Cranidos, but more a fair scale so that when you train your
Pokemon with other users and take on the gyms, you're not blasting through it.
User tournaments monthly and an annual championship
tournament for the monthly winners.
Legendary events native to certain regions consist of Legendary Pokemon running around
the regions and have an unpredictable location, decreasing people who camp in their typical
locations just to snipe it (though I'm not quite sure how this would work for large, slow moving
Pokemon like Groudon or Regigigas).
Orchestrated soundtrack and anime-like cries instead of the computer generated ones.
Possible separate, single-player story lines for each region.
Instead of HMs and TMs, users would buy manuals that describe certain
steps to take in order to teach your Pokemon a move. Also, there could
be move evoltuions, like the more you use Ember a lot and you eventually
learn Flamethrower or Flame Wheel because of it.
A typical marketing method would be that you buy each
region separately and once you buy another, it acts as
an expansion rather than a separate disc and you can travel
between each regions without having to swap discs.
Each region $10 to $30 each (depending on how much space is needed to make it).
Aside from that, however, another idea is to include all regions
in a single game and allow each user to choose which region they
want to start in. You could possibly travel outside of your
first region using fly or surf (which could take awhile) or you
could just obtain a ferry ticket. Either way, it wouldn't be fair
to make you have to beat all of the gyms or whatever to travel
between regions and to be honest, it doesn't seem realistic either
and, of course, people in the anime can leave whenever they want.
This could make the game somewhere from $60 to $80 depending on
how much space it could take to publish it.
Available for PC and WiiU.
I've personally been dreaming for a Pokemon game
like this and I'm sure others have as well, but I wanted to get some
criticism on the ideas I had for such a game and possibly to get
other people's cool suggestions just so I can dream about it better.
So leave any suggestions you might have and criticism. Also, discussion
would be great.
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