Not Another Pokemon MMO
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June 23rd, 2013 (8:13 PM).
it seems 80% of people are getting values from -1 to 2ms which is acceptable. Anything below 10ms is fine, after that the animations will be jittery.
Actually I realized I can reduce the lag by using the HTML5 canvas element and use HTML5 websockets.
After seeing this game:
I now know browser MMOs are possible so I'm going to give this project the green light. I'll post the next version later. Also the game server is going down in 3 hours so it won't be multiplayer anymore (not that it mattered, no 2 people were on at the same time)
Joined Jun 2013
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