The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]
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June 24th, 2013, 01:12 PM
im sexy and i know it
Join Date: May 2007
Location: Taylor Swift
Originally Posted by
Yes, I perfectly understand what you're saying. I based my White Kyurem backsprites on the 3D Pro model, too, but back then I didn't know you used a specific shading style for your sprites. Now, I'm attempting to see how I could improve my sprite; should I use the shading of White Kyurem's B2W2 backsprite?
All of my backsprites are in the style of the 4th Gen games.
By the way, you may have heard of a ROM hack named Pokémon Vega. That game has a small amount of Unova Pokémon, but most of them have entirely new poses, such as Ferrothorn and Eelektross, as well as unique backsprites. I could send you a PM featuring several of those Pokémon, if you'd like.
No, that would be stealing.
The Chaos Emerald ROM Base
(it's gonna take awhile)
DS-style 64x64 Pokémon Sprite Resource
Custom Sugimori-style Pokémon Sprite Resource
My PM box is full and I am choosing to keep it that way.
Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete
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