FF12. No Random Battles. You get to see monsters crawling around the field. You can run away from them. The Gambit System allows you to Customize the game-play to suit your desires.
The story was great. No love stories or space squids on the moon. No time compressing witches. No memory loss. Just good old political drama. It is thrilling when it needs to be and allows many exotic locations to show up.
The License Board was much better than the sphere grid.
Two flaws with the game is that summon/quickenings and MP are on the same bar. This caused you to have triple the MP the MP you were suposed to have. And, the license board gave magic to non-magic characters.
--These flaws were fixed in the international release though. FF12: Zodiac Job System.