[Fire Red]: Extending The Number Of Safe Flags And Variables
View Single Post
July 3rd, 2013, 07:17 AM
Glory To Arstotzka
Join Date: Jun 2009
I just checked it, and there's no differences that could cause problems, except perhaps an oddity where vars lower than 0x4000 would get processed as normal vars. I added extra code to deal with such variables, but those shouldn't cause issues ANYWAY.
Otherwise, all vars are being dealt with exactly as the should, on a logical level, and I checked. LC
have those changes at exactly 0x6E45C, so whichever version you were checking on is, evidently, very outdated.
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! -
View Public Profile
Send a private message to Jambo51
Find all posts by Jambo51
Find threads started by Jambo51
Ignore Posts by Jambo51