Clear songtable extending tutorial
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July 3rd, 2013 (11:56 PM).
Free your mind.
Join Date: Feb 2008
Originally Posted by
But do these new songs play in-game? One major thing you're missing is telling the game itself that you have a new soundtable, and the game will just read the old table and not check the new one. Or does Sappy fix all that behind-the-scenes?
No, you have to repoint all of the pointers to the old soundtable to the new one. Just replace them with a hex-editor, but I'm sure you're experienced enough to figure that out.
Also, yes, Team Fail is correct, you are missing a major thing in this tutorial, which is replacing the old pointers with the new one. That way it tells the game to read the new soundtable. If you compile a song in the new soundtable with Sappy, it will just be silent in game until you do this.
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