The Question & Answer Thread
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July 11th, 2013 (03:10 AM).
Join Date: Dec 2012
Quote originally posted by
1. Dusclops can learn Will-O-Wisp and Curse if memory serves me correctly.
2. Get rid of Double Team. It isn't really doing a whole lot for you, having Calm Mind to boost your stats up will really help with Psychic and Dream Eater, you'll also be stronger with that Sp.Def boost, helping you survive dangerous moves like Shadow Ball. It's a practical advantage to use when the enemy is asleep whilst Double Team is playing lucky. That's my opinion, anyway.
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Thanks a lot
I've been thinking I should ditch Double Team myself, & Duskull does learn these moves
But now since it's not an attacker which 2 other moves should it learn? Is Toxic & Rest a good combo? I have a Blue Flute btw.
Sign this petition for the latest 3DS Digimon game to be released in English, please?
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