Pokémon Rebalanced: Red
This remake of Generation 1 is primary aimed at make every included Pokemon useful at the end of the game. I'm tired of catching Pidgeot and it being meh, every Pokemon should stand out in some way.
I intend to do this by:
Arbok and Seviper make a nice example, as I'd like to further Arbok as a bulky physical sweeper while making Seviper a special counterpart with a new special version of Intimidate. I'm even leaning toward both evolving from Ekans and having a split evolution line like the Hitmon family.
Making trainer battles challenging by both making Pokemon better, improving their AI, and giving them teams worth fighting is the next goal. Gym leaders should be a major, but fair, challenge now. Rival battles are going to be major pains in the butt.
Not all 721 will be in this hack. I'm thinking 350 tops, 300 if I do a cut down. I don't want to overload Kanto with everything under the sun.
Last, I hope to make the base Red plot more interesting with some changes to it and making the NPCs more involved overall. You are still the hero however!
I've completed the storyline and eventing up to the end of Fuchsia! That's five gyms, two caves, one ship, a Rocket base, and the Pokémon Tower. I've rebalanced all ~280 Pokémon currently in the game. A hundred new moves are in and slotted into movesets. Following Help14's Pokémon is in. FL's numerous scripts are in. A EV/IV Screen is in.
I intend to follow the Rocket story line pretty closely, except with one character doing Team Rocket in as the main change. But the ease of RMXP allows me to make important NPCs much more active throughout the game and I intend to make them be so.
Here's the link. http://www.reddit.com/r/PokemonRebalanced/comments/36ss62/pokemon_rebalanced_redon_pe_13_demo_4_badges_the/
If you are a windows user, I recommend running it in XP compatibility mode.
To clarify, I do not ensure save compatibility. They should work 99% of the time and I will not change existing plot flags.
But if I add a new one earlier, you won't have it on a old file.
Game intro has no graphics: Didn't use the right intro, should have no effect.
Shiny Charmeleons: Ignore, but should be harmless. They turn logging on.
Feedback welcome! I have two betas. One feels the start is too grindy then levels off, the other felt it was fine.
A pastebin/text file/google doc of any errors you run into would be appreciated!
Boring spreadsheets if that's your thing.
Pokemon Essentials, Current Leader: Maruno
The Pokemon engine for RMXP.
The best database for Pokemon gameplay info there is.
The best database for all other info.
Betas: Heaven Canceler(best beta) and <Insert friend name here>
===========Big Overhauls(Only the last one counts for this demo)
Elite Battle 2015, Leader: Luka S.J.
Generation 6 for Pokemon Essentials, Leader: mej71
Help-14's Following Pokemon Script, Even More Fixes and Additions to: Help-14, zingzags, Rayd12smitty, and venom12
Curt's Region Starter (Map) Kit.
Unreal time system: FL
Turbo: Myself, with comments from Luka S.J.
Multiple save files 2.2: mej71
Pokemon dropping items after battle: aramant16
Wild Battles that can result in Double Battles: Derxwna Kapsyla
HgSs run activation: FL
Pokemon Selection: FL
Show Species Introdution: FL
Simple HUD: FL, edited by SunakazeKun and Myself
Screenshot Taker: Jet10985 (Jet)
gloomydayze-d333qjp = Red/Blue vs image
Honeedge and evos: Zermonious
UltimoSpriter from DeviantArt
Wesleyfg from DeviantArt and...here.
BoOmxBiG from Deviant Art
lightbulb15 from Deviant Art
tyranitardark from Deviant Art
Lark125 from PokeCommunity
Midnitez Remix from Deviant Art
LotusKing from Deviant Art
Zerudez from Deviant Art
Fake Name Generator
RPG Maker XP
=========Art, don't remember if I still have it in.
Bulbapedia and Bulbaforums
Thanks for reading!