Thread: FRLG: Removal of Time
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Old July 23rd, 2013 (11:24 PM).
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Brendino Brendino is offline
Join Date: Dec 2009
Location: Wing Fortress
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After adding a day/night system in G/S/C, then scaling it back to just a time-based system in Ruby and Sapphire, to removing it all together in FR/LG really bothered me. Even with the excuse of wanting to make it reminiscent of the originals by not having a clock seemed more like a poor excuse for not including it, as remakes are supposed to be updated versions of the originals, not carbon copies. You lost so many features like growing berries, having periodic sales and especially evolving Eevee into Espeon/Umbreon were quite annoying.

The only upside I guess is the fact that you don't have to deal with your internal battery wearing out down the line, and losing all these features anyway. But still, I would've rather gotten a few years of use out of a time system in FR/LG than to have never gotten one at all.


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