[Fire Red]: Extending The Number Of Safe Flags And Variables
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July 24th, 2013, 09:14 AM
Glory To Arstotzka
Join Date: Jun 2009
Originally Posted by
EDIT2: One thing I have noticed though. Is that with the Flag Hack, a few of the flags aren't working. In the sense that I give them to NPCs, and after the flags are set the NPCs are still visible. So far I've been using flags from 900-915 and the flags that don't correctly turn off NPCs are
901, 903, 904, 906, 907, 90F, 910. These are the ones I know of. Has anyone else been experiencing problems with setting these newer flags?
Interessant. I can't think of any good reason for this to be the case. Perhaps the flag decrypter isn't used when checking NPC flags? Seems exceedingly unlikely, but possible nonetheless. I shall investigate and see what I can discover.
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! -
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