[Fire Red]: Extending The Number Of Safe Flags And Variables
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July 24th, 2013 (05:55 PM).
Formerly known as 11bayerf1
Join Date: Dec 2008
Location: Hong Kong
Quote originally posted by
Interessant. I can't think of any good reason for this to be the case. Perhaps the flag decrypter isn't used when checking NPC flags? Seems exceedingly unlikely, but possible nonetheless. I shall investigate and see what I can discover.
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Thanks! To be honest I would blame my scripting first, but I redid scripts which used both hidesprite and setting the relevant flag in the person ID. It would then re-appear after walking away. I'v eeven tried setting it several times in seperate scripts. I also checked the memory viewer at 203C000 and everything was still 00's. If a flag is set should it look any different in the memory viewer? I don't think it's an issue with the patch or the code itself because most of the vars and flags work, and from what I can tell haven't damaged things that were in that range.
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