How to handle story pacing?
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July 26th, 2013 (01:28 PM).
Join Date: Sep 2012
Location: Nomnom Town
Originally Posted by
To keep things from meandering, I'd suggest to include only what is strictly necessary. You don't need fluff to make any story longer, because that will only drench the effect and make things boring. Try to keep it moving from one event to the next, and allow the events to hold and fall depending on how they need to be handled.
On the other side of the boat, you don't want to cut out anything that would further develop any characters. A good story is one driven by the characters, you just don't need to make them all give their own input on things. Let the situation enact itself, put a little space between situations to give a breather and allow the characters to even talk about it. It's no good to keep pressing event after event after event because then it just becomes a little ridiculous, and people will forget the things that are happening amid the situations.
In short, keep the important stuff in, but don't let it all happen at once.
I would argue that the best way to prevent it all from happening is by including said fluff that you mentioned.
As long as the scenes are well-placed and related to the characters in the story, it brings it's own sense of character development. And although it's not necessarily going to be related to the story, it can build an audience's connection to characters while slowing up the pace (ex. Maes Hughes in FMA Brotherhood).
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