The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]
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August 3rd, 2013 (09:27 PM).
Formerly known as 11bayerf1
Join Date: Dec 2008
Location: Hong Kong
Originally Posted by
*I've already done my own Tropius
*I've already done my own Medicham back
*Personally I think Armaldo looks a bit too small, what percentage did you resize it at? If I take the Armaldo sprite from the master sheet and resize it at 88%, it still fits in 64x64, yet somehow manages to look bigger than your sprite
*there's a smoothness error on Cradily's head, and the tentacle things just look kinda weird to me
*Mantine sprites accepted
*Feraligatr sprite accepted
I also resized the Armaldo at 88%. It's definitely the right size.
I just tested it again and it aligns perfectly with the one I've sent you,
which is 64x59.
MrDollSteak's Decap. and Attack Rombase (Version 1.5)
Gen VI: DS-Style 64x64 Pokemon Sprite Resource
Sugimori Palettes: DS-style 64x64 Pokémon Sprite Resource
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