Thread: [Discussion] Any Tips for a New Mapper?
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Old August 9th, 2013 (8:30 AM).
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pkmn.master pkmn.master is offline
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Join Date: Apr 2008
Location: USA
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Posts: 276
Empty space is your enemy. Try to find a tileset that you are comfortable using with lots of details such as small trees and shrubs. Keep you maps busy enough so that the player isn't swallowed by the empty space. Make sure that you don't mix generation graphics unless you absolutely have to. Maps shouldn't be "square-like" either. If the trees are grown around a town in a perfect square, or a raised mountain are is formed into a square, then fix them. Also, use symmetry lightly if you are working on outdoor maps. Make them look more natural instead of symmetrical. Basically, after this point, mapping is about creating your own style. Work on it until you are a decent mapper. I am writing some criticism for your map on the showcase that you should check out if you haven't already.
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