Trainers with EVs
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August 22nd, 2013, 10:44 AM
Join Date: Feb 2010
Originally Posted by
Any ASM compiled for a specific offset will produce a bunch of 00s before that offset in the binary. Since the method is in three parts, you'll need to go to each of them and put them where they belong. Also, you will want to move the method proper since x1E9F68 isn't free space in Emerald.
So that means I have to go offsets 0x115f6, 0x3dc70, 0x1E9F68 in a rom and replace them with data from assembled bin file, even if those offsets aren't FF? I'm just asking, cause I don't want to ruin something in rom accidently.
Most of new moves is done. Fixing timing of some animations and updating learnsets in progress.
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