View Single Post
  #21    
Old August 24th, 2013, 07:20 AM
DoesntKnowHowToPlay's Avatar
DoesntKnowHowToPlay
some loser
 
Join Date: Jan 2012
I've revised the code and updated the OP with it. This fixed wild/gift pokemon no longer having randomized IVs- there is also no risk of them getting EVs or custom balls if you forget to sanitize the 33rd entry in the table.

With regards to natures- I would very much like to do this, but I've run into complications. The main issue is that the personality value, which determines nature, is also used to encrypt other parts of the mon's data- if it gets changed, the rest of the struct has to be re-ordered. I intend to keep looking into it (I'll probably have to inject the method somewhere earlier in the code), but it'll take a bit.

Quote:
There is something weird with table. When I try to type next spreads (0x00,0x01,0x02,0x03, ....) nothing change until 0x09 comes in (then the second spread seems to work). The third spread shows when I type 0x12 (18 in dec) and so on. This limitates number of possible spreads. Has anyone experienced similar issues?
Please elaborate- I'm not sure exactly what's going on here.
__________________

Yet Another Fire Red Hack

Physical/Special Split
Reply With Quote