The Sawdust doesn't seem to register having 99 Sawdust, it only counts 98.
Awesome, kind of a shame I'll have to wait until next update to use it, oh well.
Hidden power in the shop is listed as 100 power aoe Special, but when you use it and look at the move, it has 60 power aoe special.
Pursuit is listed as 40 power when you read the description but when you use it the move is 70 power in the move list.
Oh, I left a comment on the blog page about the power of Vaporeon, what are your views on that?
Another thing, I think it might be a good idea to increase the speed of the opponents in boss type encounters as they do not get many actions at all and the actions they do take always inflict minimal damage. Perhaps stronger AoE or just higher speed/power would be good. Lionhart was disappointingly weak and I barely exploited their weakness.
@Lockmaster24 The sawdust issue has already been addressed.
I would like to point out one problem I ran into, though- after getting to Arbor Town and sitting through the plot dump with Oak and his professor pals, I passed through Route 4 and accessed the first map_link (which I don't remember being in the previous beta, that was pretty neat). After a certain point after that the music just stopped playing. Aside from alternate battle music when getting into a Surprise Attack, the music wouldn't play at all. F12-ing the game to bring it back to the title screen made the music play again, but when I loaded my save... nothing.
Then, to make matters worse, I saved my game again a short time later, and was given a message saying "Insufficient memory to create stream.", if I recall correctly, and the window closed. After re-opening, my save file was gone, despite the actual file still in the folder.
Probably should have used multiple save files, methinks. Why, oh, why didn't I listen to the Nurse Joy in the previous beta?
Weird... It sounds like you hit some sort of RAM overload error. im guessing your safe file got corrupted which is why you can't load it. :/
As for the boss battles, I didn't want the first hypervisor to be *too hard* but I might scale his difficulty a little bit more.
EDIT: DarkDoom, if you're not going to update the main post anytime soon, do you mind if I make a more up to date one instead?
You can totally make a new OP if you want, I would greatly appreciate it
Anyway, I had planned on using a simple Text Document or being sent the games dialogue/item/move script to list/find them.
I'll definitely PM him about it though.
Thank you It's good to make actual substantial progress on SPEE again. feels awesome :D
Version 0.753 is out
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