What do you take in to account when picking pokemon for a party?
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September 3rd, 2013 (9:39 PM).
Originally Posted by
My goal is to have a party such that, for any type of opponent:
I have at least one pokemon that is offensively strong to it (preferably STAB) and at least defensively neutral, and preferably defensively strong.
I have no more than two pokemon who are defensively weak to it.
Beyond that, for an ideal party, I want a fast, powerful lead with a free switch move and at least one tank/wall/cleric. That's not as crucial though - type matchups are the most important part, by far.
At this point, I don't really stop and think about it. I've done it so much for so long that it's pretty much automatic. But the way I used to do it was to put together what I thought was a good party, then to just run through all the types and check to make sure that whatever I faced, I had at least one that was offensively strong and no more than two who were defensively weak.
This is actually pretty similar to what my program does actually.
It automatically generates a chart that shows you how 'rank' against a type, and that rank is calculated through counting how many attacks/pokemon you have that are strong/weak against that type, with the entire breakdown of the calculations shown as well. It will show you which types your party is strongest against and weakest against. And when put beside the '# of pokemon' column (which shows how many pokemon of that type exist in the game) it's easy to see where the holes are in a party and to (hopefully) provide enough info to fix.
Developing a program for Pokemon gamers, have a look and give it a try!
Joined Aug 2013
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